Here we are, only a couple of weeks away from the launch of the Wii U. Naturally, this has led me to take a little bit of time to sit back and reflect on this last generation of games. And thinking about it, the Wii has had one problem which stood out above all others ever since that November 19th launch six years ago, and it is that…
Okay, so I’ve already talked about what I think of Nickelodeon’s new Teenage Mutant Ninja Turtles, as well as at length about one big thing I’d like to see them reinvent. Now, in some lesser detail, are nine other things I’d like to see reinvented for the new series.
I always dug the Cyber Samurai Turtles’ power armor, and with Iron Man being a pretty hot ticket as of late, it seems like a cool idea. The alternate implementation was the one-shot episode of the original cartoon where putting on generic suits saw them shift in size and shape until they were the size of Megazords… neat, but not an idea with lasting power, in all likelihood.
Of course, where this idea really works is if they were to bring back a shared element from the Teenage Mutant Ninja Turtles Adventures comic…
As I sit down to write this, it is late on the eve of the debut of Nickelodeon’s new Teenage Mutant Ninja Turtles cartoon, which– as I see it– officially kicks off a new era for the fab four. Certainly, IDW has been doing some rather intriguing things with their comic book, things which I like a lot from what I’ve read of them (I need to begin collecting the graphic novels), and which you can read about at TMNT Entity.
Ah, but the cartoon… though the Turtles’ life began in the Mirage comics (aka “Turtle Prime” in Turtles Forever), it’s the cartoons which have really driven the franchise for better or for worse. Some even refuse to acknowledge anything which came before the Fred Wolf cartoons of the 80′s and 90′s… or after, for that matter.
And so we come to this. So far, it seems to be taking a bit of the old, a bit of new, and is more or less ignoring what IDW is doing in the comics, to boot (to my chagrin, in some cases). Can you believe it’s been nearly three years since Mirage sold the whole thing off to Nickelodeon?
Matt Green over at Press the Buttons recently came upon and posted the above piece of artwork by Michael Julius Peterson on deviantART, “Yoshi’s Island of Dreams.” He notes that “this is not a real Yoshi game, but it should be” while drawing comparisons between the composition of this piece and the art from Super Mario USA (the Japanese version of our Super Mario Bros. 2 and its forebearer, Yume K?j?: Doki Doki Panic.
Obviously, I liked the piece so much that I knew on the spot I had to share it here… and offer my own two cents, of course.
The similarity between the four New Super Mario Bros. titles is “intentional,” says Producer Takashi Tezuka in an interview with GameSpot.
“That similarity in the visual style and the control style is all intentional. The things we feel like we’ve already promised the gamer is that Peach will be kidnapped by Bowser, and Mario will move from left to right. We know that’s what people are expecting! [Laughs] We know that there are all types of Mario games, as you said. So for us, with the New Super Mario Bros. series, we don’t really need to mess with it. This is what people want.”
Reading this, I felt a sense of… irritation. Granted, Official Nintendo Magazine‘s take removed the laughter, which changes the tone slightly as they proclaim at the top of their article that “According to Tezuka, his team are giving fans what they want. A 2D platformer in which Peach is kidnapped by Bowser.”
Given the nature of these interviews and how some parts can easily be misunderstood, especially when filtered through other sites, I wonder if I might be reading too much into this, if perhaps he was joking about certain similarities between the games. Despite this, I have decided to run with my initial thoughts.
“What the fans want is a 2D platformer where Peach is kidnapped by Bowser.”
But do they?
Do they really?
At Nintendo’s E3 2012 press conference, two new Mario games were shown off: New Super Mario Bros. U for Wii U and New Super Mario Bros. 2 for Nintendo 3DS. And make no mistake, I’m excited for both; New Super Mario Bros. U looks and is said to be bringing back some classic elements from Super Mario World, including baby Yoshis with different abilities in regards to their color and a more fully-integrated world map.
New Super Mario Bros. 2, however, has some mild controversy surrounding it. People are not only saying it looks too similar to the previous New Super Mario Bros. games (there are differences, though you really have to look for some of them), but are also questioning the in-game goal/mechanic of collecting one million coins.
But despite that, I’m actually looking forward to New Super Mario Bros. 2 more than New Super Mario Bros. U. Why?
Because coins finally matter again.
“Metroplex heeds the call of the last Prime. Also: Nachos.”
A lot of Transformers fans have things they’re looking forward to in the sequel of Transformers: War for Cybertron, titled Fall of Cybertron. Some are looking forward to learning more about the story which precedes the current television series, Transformers: Prime and Transformers: Rescue Bots, in the new “Aligned” continuity family. Others are eager to take control of the mighty Dinobot leader Grimlock or the Decepticons’ Combaticon combiner, Bruticus, and lay waste to their enemies through sheer force on the battlefield.
Me? I’m looking forward to all of those things, too. But since Game Informer first pulled back the curtain on the game, there is one element I’ve been dying to see. And at E3, it finally happened.
I played the first Castlevania: Lords of Shadow, though I did not finish it. Partway in, I just began to feel a little “meh” on the whole thing. “Perhaps,” I thought, “this reboot is not for me.” So it was much to my surprise when word emerged of a new Castlevania for the Nintendo 3DS, one which would continue the Lords of Shadow reboot, called Mirror of Fate.
The reason for my interest is perhaps a silly one. Granted, I didn’t dislike the combat of the console game too intently, and the promise of greater exploration certainly has its appeal. But for some reason, there is one element which has drawn me to this game like a moth to a flame…
Here we are, the final console maker conference. Let me start once again with full disclosure: The Wii was my second console after my PS3. I also bought a DS far into its life span, and far after a PSP. There are few games Nintendo itself publishes anymore that interest me and that list does not include the franchise this site takes its name from. In truth, I have always been more attached to Nintendo’s less popular offerings (except Pokémon), including many titles that ended up being one-offs like Uniracers and Stunt Race FX.
While Pokémon is my series of choice on Nintendo’s portables, I gravitate primarily and heavily toward Kirby on consoles. When Epic Yarn was enough for me to take the plunge on a Wii, Nintendo doesn’t need to do all that much to sway me if they have a Kirby game in store. However, they probably don’t. As such, I will need to look at their other offerings and weigh them carefully. I already own two HD consoles, so adding a third isn’t my first prospect.
It’s worth noting that I also have a 3DS, but my interest in the system has been waning for quite some time. Pokémon Conquest, a DS title, is the only 3DS-compatible game coming out soon that I have any interest in purchasing. I will be paying special attention to any 3DS announcements in hopes they don’t drive me to sell the machine.
Much like David, I will only focus on the first two conferences due to them actually announcing new features and games pertaining primarily to the Wii U. The 3DS conference had some interesting apps, but didn’t show any new games. With all that said, here’s the rundown.